May 04, 2007, 09:18 AM // 09:18
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#21
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Frost Gate Guardian
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I can see why the "enchantment" axe was nerfed. I can see why the hod health weapons were nerfed. Why the FFS got a nerf along with the Rockmolder. But why a damage mods against charrs? What unfair advantage does it give actually?
"Wooo I do 5% more damage against charr"
Please...
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May 04, 2007, 09:22 AM // 09:22
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#22
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Krytan Explorer
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Interesting...
I'm assuming I'm one of the few that actually salvaged one of the 25% mods, with the intention of modding som misc. sword.
Really, what does 5% matter???
Kinda neat I suppose, like having those 15% always/unconditional weaps (before my GW days, I might add). Cool....I'm one of the GW pre nerf grandfathers. :P
lol
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May 04, 2007, 09:31 AM // 09:31
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#23
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Krytan Explorer
Join Date: Oct 2005
Guild: Hell Lambs [HL]
Profession: Mo/Me
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Quote:
Originally Posted by Mentalist Ellie
How would someone who only has Factions and/or Nightfall obtain one then? Don't equate knowledge or too much money with availability.
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They cannot even get a 20% in cantha/elona...
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May 04, 2007, 09:41 AM // 09:41
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#24
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Banned
Join Date: Nov 2006
Profession: P/
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Quote:
Originally Posted by mantxi
They cannot even get a 20% in cantha/elona...
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Your point being? Mine was if someone can't get to the collector how else other than through a purchase could they get the item? Guild/alliance/friend getting one not being counted as that is not a guarantee.
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May 04, 2007, 10:18 AM // 10:18
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#25
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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Wow. Its a good thing I made my Charrslaying bow two weeks ago. I was wondering where I'd get the mod and then I remembered that bow I got from the collector outside Sanitarium. I like to have things ready in advanced(meaning when I have the money) and so I salvaged a useless bow and got the mod. I have to admit that my damage modifiers are ridiculous. I have +20%, a perfect 15^50 inscription, AND the +25% of Charrslaying mod. I went to the Flame Temple Corridor and in NM the Charr all died in one hit.
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May 04, 2007, 12:39 PM // 12:39
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#26
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Lion's Arch Merchant
Join Date: Feb 2006
Location: NL
Guild: Please contact the Administrator if your date of birth has changed.
Profession: Mo/
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OMG OMG OMG 5% less dmg, people we shouldn't even start playing GW:EN, without that mod it will be waaaay too hard.
Rofl, come on people, what are we whining about, it's only 5%
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May 04, 2007, 12:42 PM // 12:42
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#27
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Krytan Explorer
Join Date: Jan 2006
Guild: Shinigami Keys [SHIN]
Profession: R/Mo
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balanced doesn't necessarily mean equal
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May 04, 2007, 12:54 PM // 12:54
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#28
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Krytan Explorer
Join Date: Jun 2006
Location: Netherlands
Guild: [OBEY]
Profession: N/R
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For all we know, the Charr could be our allies in GW:EN.
Wielding a +25% dmg vs. Charr weapon could be quite offencive.
Wanna start the war all over again?...
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May 04, 2007, 01:02 PM // 13:02
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#29
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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I hope Charr get a 20% vs Humans in GW2 ^_^
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May 04, 2007, 01:08 PM // 13:08
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#30
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Sons of Metal
Profession: N/
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I actually assumed they were going to do this and grabbed a charrslaying mod of each weapon type lol. I was indeed correct.
Fear my 5%.
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May 04, 2007, 01:13 PM // 13:13
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#31
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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It was only a matter of time they did it once HM came out (since people returned to Charr populated Areas)
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May 04, 2007, 01:34 PM // 13:34
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#32
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Krytan Explorer
Join Date: Aug 2006
Guild: The Bretheren Of Chaos [Dark]
Profession: Rt/
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Can someone explain to me what FFS and HoD axe were? Don't remember :S
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May 04, 2007, 01:40 PM // 13:40
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#33
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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The Charr must have complained! LOL!
You think I'm kidding about balance run amok in PvE? Granted, this change doesn't amount to much. On the other hand, this change doesn't amount to much, so why spend programmer time to alter it when there are more pressing issues?
Hmmm.
Reduce Charr mods by 5% or
Fix Soul Reaping or
Fix Necrotic armor or
Build Auction House, or...
Priorities.Out.Of.Whack!
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May 04, 2007, 01:56 PM // 13:56
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#34
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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5% is barely anything. Its no great loss.
__________________
Guru Event Guide Editor
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May 04, 2007, 02:06 PM // 14:06
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#35
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Carinae Dragonblood
Reduce Charr mods by 5% or
Fix Soul Reaping or
Fix Necrotic armor or
Build Auction House, or...
Priorities.Out.Of.Whack!
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I think its more like.
Things that need less work come out first, since they get finished first and dont require as much testing.
changing existing mods to 20% will take a LONG while vs changing what the collector has.
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May 04, 2007, 02:07 PM // 14:07
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#36
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Did they change the old 25% mods to 20% too, like they've done with previous nerfs?
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May 04, 2007, 02:22 PM // 14:22
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#37
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Mentalist Ellie
How would someone who only has Factions and/or Nightfall obtain one then? Don't equate knowledge or too much money with availability.
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Why the hell would they want a weapon of 20% / 25% against Charr if they can't get to the only place that HAS Charr? ... Even if they did get one, if they couldn't get into Ascalon then they'd have nothing to use it on.
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May 04, 2007, 02:27 PM // 14:27
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#38
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Academy Page
Join Date: Oct 2006
Profession: R/
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Quote:
Originally Posted by Jetdoc
Did they change the old 25% mods to 20% too, like they've done with previous nerfs?
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I got one of those mods off in prep for HM and stuck it on a decent bow and that is now down to 20%, so I guess so
It's a shame, cos that was going to be really handy to strat vanquishing and HM-ing the early Proph mishs. I had been concentrating on NF so far.
And to all those that say 5% is nothing, why is it that 15%^50 is worth money and 10%^50 is not, I beg to differ that 5% extra damage means nothing
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May 04, 2007, 02:55 PM // 14:55
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#39
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Frost Gate Guardian
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as I posted before, according to wiki if you had the mod attached to a weapon, it got nerfed. If you salvaged it and then had it sitting in your inventory, it got spared.
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May 04, 2007, 03:07 PM // 15:07
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#40
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by lyra_song
I think its more like.
Things that need less work come out first, since they get finished first and dont require as much testing.
changing existing mods to 20% will take a LONG while vs changing what the collector has.
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Well, then they never will get to the big things, because small new things will keep getting bumped to the top of the list.
Fixing Necrotic armor is EXACTLY the same type of fix as this Charr fix. Necrotic armor has a broken mod and it needs updated...just like the Charr mod.
And yet, Necrotic armor has been broken since October.
But, YAY!, Charr last 5% longer!!!!
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