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Old May 04, 2007, 09:18 AM // 09:18   #21
Kas
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I can see why the "enchantment" axe was nerfed. I can see why the hod health weapons were nerfed. Why the FFS got a nerf along with the Rockmolder. But why a damage mods against charrs? What unfair advantage does it give actually?
"Wooo I do 5% more damage against charr"
Please...
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Old May 04, 2007, 09:22 AM // 09:22   #22
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Interesting...

I'm assuming I'm one of the few that actually salvaged one of the 25% mods, with the intention of modding som misc. sword.

Really, what does 5% matter???

Kinda neat I suppose, like having those 15% always/unconditional weaps (before my GW days, I might add). Cool....I'm one of the GW pre nerf grandfathers. :P

lol
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Old May 04, 2007, 09:31 AM // 09:31   #23
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Quote:
Originally Posted by Mentalist Ellie
How would someone who only has Factions and/or Nightfall obtain one then? Don't equate knowledge or too much money with availability.
They cannot even get a 20% in cantha/elona...
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Old May 04, 2007, 09:41 AM // 09:41   #24
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Quote:
Originally Posted by mantxi
They cannot even get a 20% in cantha/elona...
Your point being? Mine was if someone can't get to the collector how else other than through a purchase could they get the item? Guild/alliance/friend getting one not being counted as that is not a guarantee.
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Old May 04, 2007, 10:18 AM // 10:18   #25
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Wow. Its a good thing I made my Charrslaying bow two weeks ago. I was wondering where I'd get the mod and then I remembered that bow I got from the collector outside Sanitarium. I like to have things ready in advanced(meaning when I have the money) and so I salvaged a useless bow and got the mod. I have to admit that my damage modifiers are ridiculous. I have +20%, a perfect 15^50 inscription, AND the +25% of Charrslaying mod. I went to the Flame Temple Corridor and in NM the Charr all died in one hit.
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Old May 04, 2007, 12:39 PM // 12:39   #26
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OMG OMG OMG 5% less dmg, people we shouldn't even start playing GW:EN, without that mod it will be waaaay too hard.


Rofl, come on people, what are we whining about, it's only 5%
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Old May 04, 2007, 12:42 PM // 12:42   #27
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balanced doesn't necessarily mean equal
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Old May 04, 2007, 12:54 PM // 12:54   #28
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For all we know, the Charr could be our allies in GW:EN.
Wielding a +25% dmg vs. Charr weapon could be quite offencive.
Wanna start the war all over again?...
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Old May 04, 2007, 01:02 PM // 13:02   #29
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I hope Charr get a 20% vs Humans in GW2 ^_^
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Old May 04, 2007, 01:08 PM // 13:08   #30
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I actually assumed they were going to do this and grabbed a charrslaying mod of each weapon type lol. I was indeed correct.

Fear my 5%.
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Old May 04, 2007, 01:13 PM // 13:13   #31
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It was only a matter of time they did it once HM came out (since people returned to Charr populated Areas)
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Old May 04, 2007, 01:34 PM // 13:34   #32
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Can someone explain to me what FFS and HoD axe were? Don't remember :S
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Old May 04, 2007, 01:40 PM // 13:40   #33
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The Charr must have complained! LOL!

You think I'm kidding about balance run amok in PvE? Granted, this change doesn't amount to much. On the other hand, this change doesn't amount to much, so why spend programmer time to alter it when there are more pressing issues?

Hmmm.

Reduce Charr mods by 5% or
Fix Soul Reaping or
Fix Necrotic armor or
Build Auction House, or...


Priorities.Out.Of.Whack!
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Old May 04, 2007, 01:56 PM // 13:56   #34
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5% is barely anything. Its no great loss.
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Old May 04, 2007, 02:06 PM // 14:06   #35
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Quote:
Originally Posted by Carinae Dragonblood
Reduce Charr mods by 5% or
Fix Soul Reaping or
Fix Necrotic armor or
Build Auction House, or...


Priorities.Out.Of.Whack!
I think its more like.

Things that need less work come out first, since they get finished first and dont require as much testing.

changing existing mods to 20% will take a LONG while vs changing what the collector has.
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Old May 04, 2007, 02:07 PM // 14:07   #36
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Did they change the old 25% mods to 20% too, like they've done with previous nerfs?
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Old May 04, 2007, 02:22 PM // 14:22   #37
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Quote:
Originally Posted by Mentalist Ellie
How would someone who only has Factions and/or Nightfall obtain one then? Don't equate knowledge or too much money with availability.
Why the hell would they want a weapon of 20% / 25% against Charr if they can't get to the only place that HAS Charr? ... Even if they did get one, if they couldn't get into Ascalon then they'd have nothing to use it on.
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Old May 04, 2007, 02:27 PM // 14:27   #38
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Quote:
Originally Posted by Jetdoc
Did they change the old 25% mods to 20% too, like they've done with previous nerfs?
I got one of those mods off in prep for HM and stuck it on a decent bow and that is now down to 20%, so I guess so
It's a shame, cos that was going to be really handy to strat vanquishing and HM-ing the early Proph mishs. I had been concentrating on NF so far.

And to all those that say 5% is nothing, why is it that 15%^50 is worth money and 10%^50 is not, I beg to differ that 5% extra damage means nothing
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Old May 04, 2007, 02:55 PM // 14:55   #39
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as I posted before, according to wiki if you had the mod attached to a weapon, it got nerfed. If you salvaged it and then had it sitting in your inventory, it got spared.
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Old May 04, 2007, 03:07 PM // 15:07   #40
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Quote:
Originally Posted by lyra_song
I think its more like.

Things that need less work come out first, since they get finished first and dont require as much testing.

changing existing mods to 20% will take a LONG while vs changing what the collector has.
Well, then they never will get to the big things, because small new things will keep getting bumped to the top of the list.

Fixing Necrotic armor is EXACTLY the same type of fix as this Charr fix. Necrotic armor has a broken mod and it needs updated...just like the Charr mod.

And yet, Necrotic armor has been broken since October.

But, YAY!, Charr last 5% longer!!!!
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